The Story Behind
"Normal Doors" SFX Library
It all started on the very last day of making Uncharted 4.
I was tasked with making two doors sound better. Two doors opening and closing. This included implementation changes. AND, I had 2 hours to complete this. By 2 hours, I mean in 2 hours the game was done, submitted, over. There was no do-overs. Add onto that, this was my 23rd hour of working IN A ROW. It was an all night-er.
At first, I thought this wouldn't be a problem at all. It's just a normal door, right? Well, I guess I haven't done a lot of door opening/closings in my career, because this turned into a nightmare. I couldn't find ANY good source for doors. All the libraries I had were very dated or had too much "room"/reverb in the recordings. I looked for more boutique libraries, but I found that those libraries had a HUGE variety of different doors, but not a large variety of JUST NORMAL doors.
I couldn't believe it. It's just a door!!! it took me the full 2 hours of extreme pressure and frustration to come to a semi-passable door sound. I wasn't totally happy with it, but it was pretty good. I checked in my changes literally 5 minutes before everyone in the audio department was shut out and done with the single player game.
That day I vowed to never be in that situation again. I almost immediately started recording door sounds. I didn't want to make libraries like the ones I've seen trying to record ALL the doors in the world. I just wanted to record normal household and industrial doors. It took about 3 months of recording and editing, but I finally was happy with my variety and now it's out in the world!
Hopefully no one will have to go through that frustration I had with this new library.
I have a lot of great ideas of sounds and libraries I want to record next. Now that Uncharted 4 is out, I'll have some more free time to go out and record! I'll see you soon!